![]() There does exist a somewhat solid tutorial to get you going as you depart on your expedition, however with the rather insane complexity of StarDrive 2, as well as the aforementioned customization options that blanket the entire game, a great deal of hand-holding should be available to the player if needed. While I don’t always believe that titles need to be played in order of their release, it does seem that the creators of StarDrive 2 relied rather heavily on their audience for the sequel to have spent time with the original for a decent portion of time to really get a handle on just what StarDrive 2 is all about. Unfortunately, there are only so many times that you’re blasted out of the stars before you start to question just where the hell I’m supposed to be “boldly going”.īefore I delve deep into StarDrive 2, I suppose it’s a good disclaimer to mention that I have never played its predecessor: StarDrive, nor have I ever played anything like the sequel. With StarDrive 2’s allowing the player to customize almost the entire game, and it being a sci-fi space title centered around developing an empire across the stars – I must admit that, early-on, it did have me enthralled. That means that there is a better chance that I’ll pick it up and play it, sometimes ad nauseam (X-COM and Hitman (pre-Absolution) are perfect examples). If you can take a game and make multiple aspects of it your own, whether that be renaming characters, personalizing logos and color schemes, the more you can create a game to be unique to yourself. Noting gets me more excited for a game than when it allows for a lot of customization.
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